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Went Bad, 2024
3D modelling in Blender, AI-generated animation

 

Went Bad (2024) is an experimental animation exploring the fluidity of human and nonhuman entities in a tech-nostalgic landscape. Created using AI-generated visuals based on my 3D modeling, the film unfolds across three surreal scenarios that subvert hierarchies between organic and inorganic beings.
 

 

Inspired by Rosi Braidotti’s The Posthuman and Deleuze and Guattari’s A Thousand Plateaus, the work challenges binaries of mind and body, perception and emotion. Psychological landscapes become dynamic terrains, shifting with emotional states and disrupting fixed identities. This interrogation extends to objects—lamps, cable cars, drying racks—transforming them into active agents within fluid power structures.

 

Engaging with Jane Bennett’s Vital Materialism, Went Bad envisions a world where all entities, human or nonhuman, share distributed agency. The final scene, The Interplay, presents a chain of interactions between distorted bodies, computers, and surrounding mutations, dissolving rigid hierarchies into an evolving network of influence.
 

 

As my first co-creation with AI, this project reflects on the autonomy of machine intelligence and its implications for creativity.  By weaving the Chinese classical fiction (Journey to the West) into an absurd, playful narrative, Went Bad reimagines identity as fluid and ever-changing, challenging the stigmatization of contemporary China in global discourse.

© 2024

 by Deng Wen Wen. All rights reserved.

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